![]() It is very easy to feedback loop new players with one or two ghosts making 2 more graveyards. And Im not even in master mode : r/Terraria. Terraria expert item tier list ( my opinion ). ![]() Also, in general, more tweaking should be done on certain enemies health, such as the ghost. Terraria Open world Sandbox game Action-adventure game Gaming. Things like this would be interesting, and present new challenges to tackle. Have armored goblins slow down when Infront of archer goblins, have pirate flintlock shooters retreat before firing again, have goblin peons bunch up and jump up and down in one big wave while running at you. So instead of giving them extra health, they should have increased spawn rates, and have better ai for coordinating with one another. Invasions shouldn't be a series of high health enemies that can solo cap your own home, it should be what it's named. It's not very interesting, nor is it engaging. In its current state, invasions feel like a series of super zombies coming for you, so of them with ranged weapons. This seems like a game breaking level of reduction, until you rember that to get there every other ability was sacrificed, and that it makes you a 4 shot instead of a 2 shot. This would translate to 50% damage reduction. At the very extreme level, after sacrificing all other abilities, one can achieve a little over 200 armor. Make it so that every 1 armor gives you 0.25% damage reduction, so that armor maxing can be viable, atleast slightly. ![]() I do believe master mode should adjust it though. This is not exclusive to master mode, as this is also something that expert mode has. relics are cool and all, but master calamity requires a level of patience that i am still struggling to achieve with my friends :V DuskTheMercenary 9 mo. deffo recommend keeping rev active, but honestly there's no shame in moving down to expert lol. It makes avoiding getting hit critical, and changes your strategy. master mode is a significant jump from expert, especially on rev+. Damage and ArmorĪs it stands, I do believe that the level of damage you take is reasonable. Master mode is meant to be a challenge, yet this is only challenging our patience with the formerly easy bosses. This puts us in the situation where we either struggle through a healthbar that some group members have trouble pushing through due to class unbalance, or that we use the late join glitch so that the boss has a lower healthbar than if all 5 of us were in. With every player, the health of bosses increases an enormous amount, making the already bloated boss health bars insurmountable. When we fight bosses, we try to do them as a group, but the game is telling us not to do this. It not only ramps up the difficulty like crazy but amazing exclusive rewards are waiting for you here. So, I propose a series of tweaks to the mode. Master Mode is the ultimate challenge for Terraria players. I play with 4 other players, 1 melee, 2 mages, and 1 summoner, with me being the ranger. I believe that master mode is unbalanced, especially when looking at multiplayer. ![]() If you like playing this game then also check out our guide on cross-platform support for Terraria.As of now, I'm in the middle of a master mode play through. That covers everything you need to know about all stats and exclusive items in Terraria Master Mode. ![]() Bosses get 27.5% more health and 50% more damage than their expert mode stats.Most enemies get 50% more health, 50% more damage, and 10% more knockback resistance than their stats in Expert Mode.When a player is affected by a debuff it lasts for 250% of the duration.The moment player dies they lose all of their coins.When the player takes damage, it is done completely instead of taking 50% or 75% damage in other modes.Click a timestamp below for a specific item:K. And when you stack it with Demon Heart you can get a maximum of 7 slots. Master Mode boss relics have a 100 chance of dropping, while all other exclusive items have a 25 of dropping. You get an additional accessory slot in Master Mode. ![]()
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